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Eye Material IOR problem - Materials and Textures - Blender Artists  Community
Eye Material IOR problem - Materials and Textures - Blender Artists Community

Wrong reflections in glass material? - Materials and Textures - Blender  Artists Community
Wrong reflections in glass material? - Materials and Textures - Blender Artists Community

anfeonet: Blender IOR Metallo
anfeonet: Blender IOR Metallo

How to create a glass shader in Eevee and Cycles - Artisticrender.com
How to create a glass shader in Eevee and Cycles - Artisticrender.com

IOR / Index of Refraction List For Common Materials [For Use In 3D  Materials / Rendering]
IOR / Index of Refraction List For Common Materials [For Use In 3D Materials / Rendering]

Glass shader tuning for Cycles render engine
Glass shader tuning for Cycles render engine

Rhino Render: Glass and liquid - Rhino for Mac - McNeel Forum
Rhino Render: Glass and liquid - Rhino for Mac - McNeel Forum

Cyles: Dispersion glass materal - Blender Tests - Blender Artists Community
Cyles: Dispersion glass materal - Blender Tests - Blender Artists Community

How to stop glass from magnifying - Lighting and Rendering - Blender  Artists Community
How to stop glass from magnifying - Lighting and Rendering - Blender Artists Community

cycles render engine - Glass acting as a lens? - Blender Stack Exchange
cycles render engine - Glass acting as a lens? - Blender Stack Exchange

The Index Of Refraction Of Glass In Blender 3D Is... - YouTube
The Index Of Refraction Of Glass In Blender 3D Is... - YouTube

IOR / Index of Refraction List For Common Materials [For Use In 3D  Materials / Rendering]
IOR / Index of Refraction List For Common Materials [For Use In 3D Materials / Rendering]

rendering - Liquid / glass interface IOR and normals in Cycles - Blender  Stack Exchange
rendering - Liquid / glass interface IOR and normals in Cycles - Blender Stack Exchange

cycles render engine - How to make glass more reflective? - Blender Stack  Exchange
cycles render engine - How to make glass more reflective? - Blender Stack Exchange

Cycles Glass: Transparent shadows? - Support / Materials and Textures -  Blender Artists Community | Glass blender, Blender 3d, Blender tutorial
Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender tutorial

Blender 3D tip — Realistic Specular value in Principled shader -  BlenderNation
Blender 3D tip — Realistic Specular value in Principled shader - BlenderNation

IOR (Index of Refraction) value | Refraction, 3ds max tutorials, Vray  tutorials
IOR (Index of Refraction) value | Refraction, 3ds max tutorials, Vray tutorials

Fluid in a Glass - Adaptive Samples
Fluid in a Glass - Adaptive Samples

Water in Glass IoR left bad. Right good, LuxRender by krzywyzielarz on  DeviantArt
Water in Glass IoR left bad. Right good, LuxRender by krzywyzielarz on DeviantArt

Three channels glass - Materials and Textures - Blender Artists Community
Three channels glass - Materials and Textures - Blender Artists Community

Eye Material IOR problem - Materials and Textures - Blender Artists  Community
Eye Material IOR problem - Materials and Textures - Blender Artists Community

Recreating the prism effect : r/blender
Recreating the prism effect : r/blender

How to control specular/glossyness of glass shader in cycles - Blender  Stack Exchange
How to control specular/glossyness of glass shader in cycles - Blender Stack Exchange

cycles render engine - fluid in a glass - Blender Stack Exchange
cycles render engine - fluid in a glass - Blender Stack Exchange

How to create a glass shader in Eevee and Cycles - Artisticrender.com
How to create a glass shader in Eevee and Cycles - Artisticrender.com

My glass looks very wrong here.. the IOR is correct for glass from what i  can tell. How do I fix this? Thanks. : r/blender
My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender

Playing around with dispersion lately using RGB channels and IOR refraction  : r/blender
Playing around with dispersion lately using RGB channels and IOR refraction : r/blender